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In rKOT Random, could we implement this? Reference and idea: https://neilmadden.blog/2018/08/30/moving-away-from-uuids/ That will allow to migrate to more compact identifiers than uuid, and get an arbitrary amount of bytes instead of the uuid 16.
In rKOT Random class, could we implement a method to generate an bits array with some arbitrary length (or a bytes array, if it eases convert), and another one to use the first then converting that in an ASCII string (Base64 could be a nice way)? Reference and idea: https://neilmadden.blog/2018/08/30/moving-away-from-uuids/ That will allow to migrate to more compact identifiers than uuid, and get an arbitrary amount of bytes instead of the uuid 16.
In rKOT Random
class, could we implement a method to generate an bits array with some arbitrary length (or a bytes array, if it eases convert)
,
could we implement this
and another one to use the first then converting that in an ASCII string (Base64 could be a nice way)
? Reference and idea: https://neilmadden.blog/2018/08/30/moving-away-from-uuids/ That will allow to migrate to more compact identifiers than uuid, and get an arbitrary amount of bytes instead of the uuid 16.
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