threshold:0,// pixels from the top of the expedition for it to become fixes
destination_threshold:20,// pixels from the top of destination for it to be considered active
throttle_delay:30,// calculation throttling to increase framerate
fixed_top:0,// top distance in pixels assigend to the fixed element on scroll
offset_by_height:true,// whether to offset the destination by the expedition height. Usually you want this to be true, unless your expedition is on the side.